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Casino bonuses

6 welcome offers with their wagering terms, then the arithmetic on what clearing one is expected to cost.

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What a wagering requirement costs

A 100-unit bonus at 35× wagering, on a game returning 96%.

Arithmetic, not advice
Worked example: a 100-unit bonus at 35x wagering on a 96% RTP game
StepWorkingValue
Bonus100
Wagering multiplier35×
Wagering credit required100 × 353,500
Game RTP96%
House edge100% − 96%4%
Actual stake, at 100% weighting3,500 ÷ 1.003,500
Expected cost, at 100% weighting3,500 × 4%140
Actual stake, at 20% weighting3,500 ÷ 0.2017,500
Expected cost, at 20% weighting17,500 × 4%700
Net expected result100 − 140−40

Expected cost 140 against a bonus worth 100, before any other term applies.

What that 140 is being compared against

Taking the bonus versus not playing at all. Staking 3,500 anyway makes it a partial rebate on a cost already decided; staking 3,500 because the requirement demands it makes it cost more than it gives.

The multiplier at which a bonus costs what it is worth

Break-even multiplier = game weighting ÷ house edge.

Break-even wagering multiplier and expected cost by game RTP
Game RTPHouse edgeBreak-even multiplierExpected cost at 35× on a 100 bonus
97%3.0%33.3×105
96%4.0%25.0×140
95%5.0%20.0×175
94%6.0%16.7×210
92%8.0%12.5×280
90%10.0%10.0×350

Illustrative RTP bands — none belongs to a named game or to any operator on this page. Below break-even is still not a good deal: cashout caps, max-bet limits and expiry all cut what is realisable.

Reading this table below 100% weighting

Both columns assume 100% weighting: break-even is 1 ÷ house edge, cost is 100 × 35 × house edge. Below 100%, multiply the break-even by the weighting and divide the cost by it — at 20% the 96% row's 25.0× becomes 5×, and its 140 becomes 700, which is the worked example above.

Break-even multiplier and the turnover a unit of bankroll sustains are one identity seen twice: 1 ÷ 4% is 25, 100 ÷ 4% is 2,500.

Game weighting

A weighting below 100% does not reduce the requirement — it increases the stake.

Actual stake needed to earn 3,500 units of wagering credit, by game weighting
Game weightingStake needed to earn 3,500 of credit
100%3,500
50%7,000
20%17,500
10%35,000
0%Never clears

Stake needed is 3,500 ÷ the weighting. Illustrative: real weightings are set per operator and per game, they change, and none is attributed to any operator here.

A lower house edge does not rescue a low weighting

The lowest-weighted games often carry the lowest house edge, and it does not cancel. At 10% weighting you stake ten times as much, so the lower-edge game is cheaper only if its edge is under a tenth of the alternative's — against a 4% slot counting in full, that is 0.4%.

The long version

Start with the house edgeEvery figure above rests on these three definitions
RTP

A property of the game, over a very large number of rounds. It says nothing about any individual session.

Share of stakes returned as prizes
House edge

A game returning 96% carries a 4% edge, applied to every unit staked rather than once to your deposit.

100% − RTP
Expected loss

Winnings get staked again, so turnover climbs far past the deposit — and turnover is what a wagering requirement is written in.

House edge × turnover

There is no skill component in any of this, nothing here is a strategy, and no way of playing changes a game's edge.

The bonus is not expected to survive its own requirementExpected turnover from a balance = balance ÷ house edge
Turnover 100 units sustains
2,500

100 ÷ 4%

Turnover the terms require
3,500

100 × 35

Shortfall
−1,000

2,500 − 3,500

Play a balance to zero and total loss is exactly that balance; expected loss is turnover × house edge, so the turnover it generates is balance ÷ edge. The bonus funds run out a thousand units of turnover short and the rest comes from your own money. Plenty of sessions clear it — the average is what it was priced against.

Maximum bet while a bonus is active

A ceiling on the stake per spin or hand while bonus funds are in play. Terms commonly treat a breach as forfeiting the bonus and everything won with it. It also sets a floor on how long clearing takes: 3,500 units of requirement under a 5-unit cap is at least 700 bets.

Maximum cashout

A cap on how much of the winnings can ever be withdrawn — the term that most changes the shape of the outcome. Slot returns are concentrated in rare large multiples and a cap removes precisely those: the best case is bounded, losing the deposit in full is not. Truncated upside, intact downside.

Expiry window

Divide the turnover by the days: 3,500 units over a 7-day window is 500 a day, every day. Unfinished wagering usually means the bonus and its winnings are removed.

What the multiplier multiplies

Read this before the multiplier itself. Some terms apply it to the bonus alone, some to the deposit plus the bonus. On a matched deposit that doubles the turnover: 35 × 100 is 3,500, but 35 × (100 + 100) is 7,000, and at a 4% house edge the expected cost moves from 140 to 280.

Sticky and non-sticky bonusesDecides whether your own deposit is locked behind the requirement
Non-sticky

You play your own money first and can withdraw at any point — the bonus is cancelled and goes back. The requirement binds only if your own balance runs out.

Separate balances
Sticky

The bonus itself can never be withdrawn, only what is left above it and only once the requirement is met — so your deposit sits behind it too. Some terms subtract the bonus at withdrawal.

One merged balance

Neither changes a game's house edge. It changes how much of your money the terms have a claim on, and it is decided when you accept the bonus.

How to read the terms, in orderNine checks, in order of how much each changes the answer
  1. 01What money of yours is at risk? A bonus on a deposit puts your deposit in play; a credit with no deposit does not.
  2. 02The wagering multiplier, and what it multiplies — the bonus alone, or the deposit plus the bonus. Multiply it into real money.
  3. 03Sticky or non-sticky: does accepting it lock your own deposit behind the requirement too?
  4. 04Game weightings, for the games you would actually play. 0% never clears; anything under 100% multiplies the stake you need.
  5. 05The maximum bet allowed while the bonus is live, and the penalty — usually forfeiture of the bonus and the winnings.
  6. 06The maximum cashout. With a cap, the best possible outcome is that number, not the headline.
  7. 07The expiry window. Divide the required turnover by it: that is the pace the offer demands.
  8. 08Exclusions: games, bet types, payment methods, countries. Payment methods are the easiest of the four to skim past.
  9. 09Does the operator state it accepts your country, and is casino play legal where you live? Check before depositing.

If one of them is hard to find, that is itself information.

What this page will never tell you
That a bonus is free money

A credit with an amount of play attached, and that play is expected to cost more than the credit is worth.

It is not
That anything here is risk-free

Where an offer requires a deposit you can end with less than you started, and on a negative-expectation product that is the ordinary outcome.

We do not use the phrase
How to win at anything

No strategy and no bonus structure turns a house edge positive. We show what a term costs so you can price it yourself.

No system exists
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Casino is regulated separately from betting in many countries, and restricted or prohibited in some where betting is not.

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Their terms
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